Walk the village lanes with directional character animation and an atmosphere that darkens as infection rises. Step inside four furnished homes, examine patients with visible illness symptoms, and return home to rest.
9000INC ยท Kaz ยท 2D Diagnosis / Town Management
Plague Doctor
Go house to house, diagnose fictional illnesses, choose treatments, collect what patients can pay, and keep the town alive another day.
Use the disease guide to learn symptoms, remedies and infection risk, then choose care through illustrated menus, then return the next morning to see improvement, deterioration, recovery, or death.
Some families pay only half up front. If the patient dies, the remaining money is gone.
Walk to the village apothecary for better instruments, herbal preparations, clean linen and a practice ledger.
Daily consequences
The morning tells you whether you were right
Patient health, unpaid balances, town infection, deaths and recovery all resolve across days rather than resetting after each click.
Fictional medicine
A strategy game, not medical guidance
The illnesses and remedies are fictionalized so the diagnosis loop can be deep without presenting historical treatments as real health advice.