9k Is Evil — 0.4.0
9000INC Halloween resource pack for Minecraft Java Edition

INSTALL
Download the ZIP matching your Minecraft client version. Leave it zipped.
Open Options > Resource Packs > Open Pack Folder, put the ZIP there, then
activate it above any pack whose block, tool or painting art should be replaced.
No 9000INC account, website connection or server plugin is required. The base
pack runs without mods; optional enhancements are explained below.
This is a Java resource pack, not a Bedrock pack or a behavior/data pack.

This release supplies separate pack formats for Java 1.21.4, 1.21.5, 1.21.6,
1.21.7–1.21.8, 1.21.9–1.21.10, 1.21.11, 26.1–26.1.2, 26.2 and 26.3.
Use only the matching ZIP. Do not bypass an incompatible-pack warning.

NEW IN 0.4.0
* 96 additional vanilla block textures: 24 masonry materials, 20 ore/debris
  textures, 22 plants and pumpkin surfaces, 24 workshop surfaces, five more
  leaf textures and the pumpkin top. The collection now replaces 153 vanilla
  block texture slots, plus the four earlier sparse block variations.
* Haunted stone, deepslate, tuff, blackstone, nether and end masonry; clearly
  distinguishable colored ores; wilted flowers, dead grass, mushrooms, vines
  and cane; themed crafting/smelting/storage/enchanting/jukebox surfaces.
* Creeper, spider, cave spider, enderman and bat skins join the earlier five
  families. Spider and enderman use their native eye-rendering layers, so
  their colored eyes remain full-bright in vanilla without a client mod.
  Charged creepers have an amber/violet version of their existing native layer;
  the pack does not add charging behavior or create new aura effects.
* Blast-furnace and smoker fronts retain their native two- and three-frame
  animation layouts and timing. The ordinary furnace front stays static,
  matching its native texture behavior. These are texture animations only.
* Newly themed grass, fern, cane, vines and the affected leaf models preserve
  their authored October colors rather than receiving the native green biome
  tint. Native cross-plane/vine geometry and per-version shading are retained.
* A haunted wood painting back completes the painting texture category across
  supported clients: 50 or 51 existing fronts plus the shared backing texture.

FARM-ANIMAL APPEARANCES
* Zombie, skeletal and ghost appearances for rabbits, sheep and cows, with
  separate UV art for legacy meshes, modern adult layouts and modern babies.
  Bone patterns are painted on opaque meshes; ghost skins use ivory/icy-gray
  shading. They do not change entity geometry, transparency or behavior.
* Vanilla rabbit coats distribute five looks: black keeps the earlier evil
  black pattern; Toast keeps the evil ash pattern; brown/gold become zombies;
  salt/the killer-rabbit texture become skeletal; white/white-splotched become
  ghosts. Minecraft still determines which coat an entity has. The pack does
  not make the killer rabbit spawn naturally. Modern baby coats match adults.
* Vanilla cows use zombie skins on 1.21.4. On 1.21.5 and later, temperate cows
  are zombies, warm cows are skeletal and cold cows are ghosts. The game chooses
  the native climate variant. Modern calves have matching separate UV skins.
  Mooshrooms retain their ordinary textures.
* Vanilla sheep have the zombie skin and wool. Skeletal, ghost and the earlier
  evil plain/cobweb sheep require the optional client features below. Sheep
  still shear and regrow wool normally; dye colors continue to tint their wool.
* The earlier 25 wood textures extend the haunted palette across planks,
  bamboo/mosaic, nether wood, and tree bark/end-grain. These add to the earlier
  32 terrain replacements. All of that existing artwork remains included.

OPTIONAL CLIENT ENHANCEMENTS
The base pack needs no client mod. Most red/violet eyes are colored texture
pixels in vanilla. Spider and enderman eyes use their native full-bright layers.
Neither feature casts dynamic light. Compatible Entity Texture Features (ETF) or
OptiFine clients can use the included _e emissive eye masks for full-bright
eyes. Enable that client's emissive-texture setting. This is not dynamic light.

Compatible random-entity-texture clients enable all three undead themes on
every rabbit coat and cow climate, and five sheep appearances. Sheep weighting
is 25% zombie, 25% earlier cobweb, 25% earlier plain, 15% skeletal and 10% ghost.
The same variant indices are supplied for body/wool and adult/baby layers.
Optional name-tag rules select a theme when the name contains Zombie, Skeleton
(or Skeletal), or Ghost, ignoring case. For rabbits, Evil selects either earlier
black/ash look; for sheep, Evil selects cobweb and Plain selects plain wool.
These rules are client-side texture choices, not new mob types or server logic.
Vanilla ignores these custom name rules and keeps the native assignments above.
Sheep dye color still modulates wool and its patterns.
No client mods are bundled or required; availability depends on client version.

INCLUDED EARLIER ART
* The earlier terrain art: dry gray/gold grass, autumn leaves, dark dirt,
  gravel, stone, cobblestone, bricks, bark, planks, sand, deepslate, blackstone,
  obsidian, netherrack, soul sand and a jack-o-lantern face.
* Earlier burgundy-rag zombies and red-eyed skeletons are retained, including
  modern baby zombie skins. Specialized variants such as drowned, husks, strays
  and bogged retain their ordinary appearance.
* 4 extra block textures: occasional dirt worms, cobwebbed cobblestone,
  slime-streaked stone bricks and red-streaked cracked stone bricks. The last
  two now animate. These are
  sparse, position-stable variants of those specific full blocks. Most blocks
  stay clean. Stairs, slabs and walls inherit their ordinary material texture.
* 30 sword, shovel, pickaxe, axe and hoe appearances across the six classic
  materials: wood, stone, iron, gold, diamond and netherite. Tiny skull fittings
  and scythe-shaped hoes are visual changes. Newer copper tools, spears and
  other weapons retain their normal appearances.
* 6 optional item cosmetics: skull scythe, candy corn hoe, pumpkin bag, blood
  sword, slime sword and ghost bag.
* Every painting front in the supported releases: the 50 original fronts,
  plus Dennis on 1.21.7 and newer. Includes pixel-art versions of the supplied
  portrait with silly devil horns, the purple plague doctor and 9000INC art.
  Paintings retain their native aspect ratios and Minecraft pixel dimensions.
  The shared painting back is also themed in this release.
* Existing six 9000INC reward appearances and custom-model-data selectors are
  retained so integrated server rewards continue to display as intended.

The preview is a contact sheet of shipped textures, not an in-game screenshot.
Block/tool art uses 32x32-pixel frames; paintings use native per-block resolution.
Colors are authored into the autumn grass/leaf/flora models instead of biome
tint. Some earlier leaf textures are intentionally dense; plant cutouts retain
transparent backgrounds. Animated workshop fronts use vertical frame strips.

CHOOSING A COSMETIC
These examples require command permission or cheats in your own world. The
resource pack itself does not add a crafting menu or grant command permission.
Paste one command into Minecraft chat with this pack enabled:

/give @s minecraft:diamond_hoe[minecraft:item_model="ninek_evil:skull_scythe"]
/give @s minecraft:diamond_hoe[minecraft:item_model="ninek_evil:candy_corn_hoe"]
/give @s minecraft:diamond_sword[minecraft:item_model="ninek_evil:blood_sword"]
/give @s minecraft:diamond_sword[minecraft:item_model="ninek_evil:slime_sword"]
/give @s minecraft:carved_pumpkin[minecraft:item_model="ninek_evil:pumpkin_bag"]
/give @s minecraft:carved_pumpkin[minecraft:item_model="ninek_evil:ghost_bag"]

The underlying item determines durability, damage and use. Swap diamond_hoe
for another hoe material if desired. The bags are cosmetic hand-held item
appearances; they do not add storage, trick-or-treat rewards or mob equipment.
Giving a model to an item does not change its crafting recipe or block form.
Block variation is determined by position, not selected when crafting.

SERVER USE
A server owner can host the matching ZIP anywhere and set the normal
resource-pack URL and resource-pack-sha1 in server.properties. The manifest
provides the exact SHA-1 for each file. Players still need a matching client.
The 9000INC managed server can select this collection independently from the
original 9000INC reward pack; that integration is optional for public users.

CURRENT SCOPE
This is a partial art release, not an all-assets conversion. Untouched blocks,
unlisted mobs, armor, sounds, interface art and other resources keep their
normal look. There are no new outward block auras, randomized mob-held bags or Bedrock
assets in this release. The pack itself adds no crafting interface or recipe.
No performance-heavy shader or particle system runs. Emissive eyes and random
mob variation are optional client enhancements; vanilla surface animation is included.
Compatibility was checked against Mojang release metadata, native mob UV
alpha masks and eye coordinates, client asset paths and atlas definitions.
Animation frames and shipped textures were visually inspected. No Minecraft
client render session or live ETF/OptiFine runtime session was run.

SOURCE AND BUILD
In the integration source archive, source/pack contains the final production
block/item/painting assets; compact canonical mob artwork and alias mappings
sit beside it. source/build.py recreates deterministic ZIPs and the catalog
manifest using Python 3 only. These maintainer files are separate from this
ready-to-use resource ZIP. The source coverage and provenance files record
the images, generation prompts, reference subjects and compatibility evidence.
The source-only inventory counts native PNG texture resource slots by category,
including untouched paths. It is not a count of distinct game blocks/items,
and it does not imply coverage of sounds, translations, shaders or model geometry.
Version metadata expands canonical mob aliases and keeps texture/model names
appropriate to each client release. No vanilla client archive is needed to build.
Large generation atlases, uploaded portrait originals, vanilla client files,
backups and caches are deliberately excluded from the installed product.

This is an unofficial 9000INC creation. It is not an official Minecraft
product and is not approved by or associated with Mojang or Microsoft.
